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Category: Games

Gaming Design Thinking: Wicked Problems, Sufficient Solutions, and the Possibility Space of Games

Citation

Cooke, L., Robinson, J. and Dusenberry, L. (Under review). Gaming Design Thinking: Wicked Problems, Sufficient Solutions, and the Possibility Space of Games, Technical Communication Quarterly. Manuscript accepted – in the 2nd round of revisions.

AbstractA

The multiple conceptualizations of design thinking make it difficult to implement and teach in TPC, especially given classroom constraints. We propose a framework (mindset and process) that balances knowing with the thinking/doing of design thinking. This framework is effectively implemented through game design. We demonstrate that game design increases students’ ability to iterate and solve macro- and micro-level problems along with their ability to approach unfamiliar or ill-structured tasks while facing such wicked problems.

Supplementary Materials

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Look Before You Lead: Seeing Virtual Teams Through the Lens of Games

Citation

Robinson, J. (2016). Look Before You Lead: Seeing Virtual Teams Through the Lens of Games, Technical Communication Quarterly Special Issue, 25(3), 178-190. 10.1080/10572252.2016.118515.

Abstract

This study investigated virtual teams playing World of Warcraft to better understand how traditional leadership theories applied to virtual worlds and to identify the most valuable leadership traits. Raid members completed surveys that assessed their leadership capability under the competing values framework. In keeping with previous scholarship, the findings indicate that successful virtual teams value roles from task-based leadership and a factor analysis revealed that the behavioral complexity leadership theory operates differently in virtual environments.

Supplementary Materials