Cooke, L., Robinson, J. and Dusenberry, L. (Under review). Gaming Design Thinking: Wicked Problems, Sufficient Solutions, and the Possibility Space of Games, Technical Communication Quarterly. Manuscript accepted – in the 2nd round of revisions.
The multiple conceptualizations of design thinking make it difficult to implement and teach in TPC, especially given classroom constraints. We propose a framework (mindset and process) that balances knowing with the thinking/doing of design thinking. This framework is effectively implemented through game design. We demonstrate that game design increases students’ ability to iterate and solve macro- and micro-level problems along with their ability to approach unfamiliar or ill-structured tasks while facing such wicked problems.